AI Insights · Timothy · July 2025
Top Boxing Games Performance in Slovenia Q2 2025
Explore the performance trends of the top boxing games on a unified platform in Slovenia during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top boxing games on a unified platform in Slovenia showed varied performance metrics, as reported by Sensor Tower.
I, The One — Fun Fighting Game saw an upward trend in weekly downloads, peaking at approximately 189 in late June. The game's weekly active users also increased, starting from 273 and reaching 419 by the end of the quarter.
Boss Fight experienced a climb in weekly downloads, rising from 15 to 130, while weekly active users steadily increased from 963 to 1.4K.
Arm Wrestling Master showed a decline in downloads early in the quarter, stabilizing around 49 by the end. Active users followed a similar pattern, decreasing from 912 to 752.
Real Boxing 2 had a modest revenue stream, with earnings fluctuating between $1 and $23. Downloads increased towards the end of June, reaching 93, and active users rose from 99 to 125.
Super Boxing Championship! maintained low download numbers, peaking at 34 in late May. However, its active users increased from 33 to 75 over the quarter.
These insights from Sensor Tower provide a snapshot of the evolving landscape for boxing games in Slovenia. For more detailed analytics and trends, explore further on Sensor Tower.